Very helpful when looking to complete delivery missions! Or, alternatively, directly in the resource list of the Book. This feature allows you to prevent villagers from using resources by toggling the stockpiling function on or off in the resource panel. One feature we recognized as in need of improved communication relates to stockpiling. This way, you’re never stuck in a rut! The Ins and Outs of Stockpiling You can start with the foundation of, say, a church, and come back to it later in order to complete work on the next step. Building parts’ progression can be easily seen by hovering over the construction progress barĬonstruction steps allow more flexibility for your city planning with the added benefit to be more in line with what you’d expect from working on buildings. If a bundle is missing a material that is not in inventory, then the transporter will start to bring the resources for the other bundles. To go into more details, materials will be brought following the bundles’ order, to complete them as fast as possible. Only then will they be able to start working. Now, they have to gather the required materials to the construction site beforehand. Before 1.8, builders would try to complete their tasks and stop if resources were insufficient. We’ve asked ourselves how we could create a more logical and immersive experience. While looking at ways to improve Foundation, it became apparent that the construction process for buildings needed work. Talk about being entitled! Construction Step Bundles for Added Immersion In addition to common clothes, they will now require common wares to be 100% satisfied. Sharp-eyed players will also notice “Citizen” promoted villagers now have a second “Goods” need under their status. You’ll be glad to know that the team has been hard at work to introduce not one, but two fresh production buildings for the game: the candle workshop and the common wares workshop! Candle Workshop Common Wares Workshop One of the most widely requested features for Foundation is the addition of new buildings for your settlements.
We know you’re eager for even more Foundation content, which is why today should be of particular interest to you as we officially launch the 1.8 Fall Update to shake things up! New Buildings For All! We hope you’ve been enjoying the user interface update we pushed last June. Currently, we haven’t seen any mods for the game floating around online as of yet, but as soon as we do, we’ll be sure to update this post and let you know.įor more on State of Decay 2, be sure to check out our ever-expanding wiki.Consulter la version française de cet article
What this seems to suggest is that while Undead Labs aren’t going to make State of Decay 2 an easy game to necessarily mod, or provide tools or content to help mod support thrive, they’re not going to stop those ambitious enough from trying their hand at it. In an Q&A hosted by IGN, Undead Labs responded to a question about eventual mod support with the following: “We don’t plan to actively prevent mods, but we don’t plan to support them, either.” Unfortunately, at this moment in time State of Decay 2’s mod support seems a little unclear.
As such, some players may be wondering if the game has mod support on PC and Xbox One. There’s a whole host of content to keep you playing State of Decay 2 for way over 25 hours if you take your time with defeating the Plague Hearts, but it’s safe to say that mod support grants games a ton of extra replayability thanks to the creativity of the community. State of Decay 2 brings the zombie survival action fans know and love from the first game and puts it on a bigger scale with co-op added in to boot.